Prestige Points

Hero point

When deeds of true heroism are called for and nothing short of a cinematic performance will do, it is time to draw upon prestige points. What are prestige points? Well in short, they are acquired points that your PC’s can spend for a variety of purposes to gain abilities that affect game play. Some of these effects are temporary in duration, such as Round and Encounter Abilities, while other abilities are Permanent in effect.

This system is completely optional.  It's meant to encourage participation to the campaign outside the game.  Consider them a "Thank you" for anyone going the extra mile.

How do you gain prestige points?  Simple.  By contributing to the creation of our campaign, such as keeping an updated character journal or posting an adventure log entry.  There is a maximum of one prestige point available per week.

If anyone has a cool idea for a prestige point ability, let me know and I'll consider it.

Once points have been acquired, they may be used in one of three ways. 

* First, they may be used once per combat round to gain a short term benefit lasting the duration of that round. Each Round Ability uses up 1 prestige point. You may use only one of these abilities per round, however you may choose to double the numeric effect of any given ability by using an additional 2 prestige points. Points “used” in this way are not permanently lost but refresh at the start of the next game session.

* Second, prestige points may be used once per combat encounter to gain an immediate short term benefit. Each Encounter Ability uses up 2 prestige points. While you may only “use” prestige points to gain Encounter Abilities once per encounter, you may also choose to “burn” prestige points to gain additional Encounter Abilities. Each additional Encounter Ability gained in this way burns 1 prestige point. Points “burned” in this way are permanently lost.

* Finally, prestige points may be burned either during a game session, or out of session, to gain some permanent benefit. The burn cost of these abilities varies, but regardless of cost, no single ability may be purchased more than twice by the same character.

Points gained during the week are forfeit if you are not prepared for the next session and waste valuable playtime (i.e. forgetting character sheet, didn't finish character, not leveled up, etc..)

h3. Prestige Points Acquired

 

h3. Round Abilities

| Ability | Benefit | Point Cost |
| Offensive Prowess | +1 to Attacks and Damage | 1 |
| Defensive Prowess | +1 to AC and Saving Throws | 1 |
| Heightened Spell | +1 to spell save DC's and +1 to overcome SR | 1 |
| Skilled Acumen | +2 to any skill check | 1 |
| Hardiness | +5 to stabilize when dying | 1 |
| Magic Boost | +1 to caster level for one spell | 1 |


h3. Encounter Abilities

| Ability | Benefit | Point Cost |
| Offensive Fortune | Reroll any attack or damage die | 2 |
| Defensive Fortune | Reroll any saving throw | 2 |
| Skilled Fortune | Reroll any skill check | 2 |
| Devastating Attack | Automatically confirm a critical hit | 2 |
| Supreme Initiative | Automatically win initiative | 2 |
| Resilient | Automatically stabilize when dying | 2 |
| Concentration | Don't provoke attacks for one action | 2 |
| Swift Attack | Gain one additional attack | 2 |
| Burst of Speed | Gain +30ft to movement speed for one round | 2 |
| Magical Insight | Gain temporary knowledge of one spell on your class spell list (Still uses an appropriate spell slot) | 2 |
| Magical Adaptability | Retrieve one previously cast spell | 2 |

h3. Permanent Abilities

| Ability | Benefit | Point Cost |
| Alter Plot | Draw an additional plot twist card | 1 |
| Expanded Arcana | Gain an additional spell known of any level you can cast |1/2 Spell Level (round up)|
| Magical Endurance | Gain an additional spell slot of any level you can cast |1/2 Spell Level (round up)|
| Second Chances | Survive a killing blow (Reduced to 0 HP instead) | 3 |
| Vital Fortune | Reroll HP gained at time of leveling | 1 |
| Vital Power | Maximize HP gained at time of leveling | 2 |
| Skill Training | Attain +1 bonus to any skill | 1 |
| Skill Mastery | Gain one skill as a class skill | 2 |
| Accomplished | Gain a bonus Character Trait upon creation | 1 |
| Renaissance Man | Gain a bonus Feat | 6 |
| Self Improvement | Raise an ability score by 1 point | |
| | New Score 1 to 9 | 1 |
| | New Score 10 to 11 | 2 |
| | New Score 12 to 14 | 3 |
| | New Score 15 to 17 | 4 |
| | New Score 18 to 20 | 5 |


Stolen shamelessly from the "Age of Legends":http://www.obsidianportal.com/campaign/age-of-legends campaign on obsidian portal.

Prestige Points

Skull and Shackles: The Athenian Experience Khazaar